Fortune Hunter
Current version v1.0.1.1 (December 22nd 2006): Download
This plug-in automates handing in gambling tokens, the trophies you get from gambling, and unlocking & handing in the mnemosynes.
Features
- Automatically hands in gambling tokens.
- Automatically hands in trophies received from gambling.
- Automatically unlocks any mnemosynes it can.
- Stacks anything returned from collectors, e.g. Pyreals, Trade notes, etc.
- Keeps statistics on gambling returns.
- Optionally uses side packs to make more space in main pack for gambling.
History
- V1.0.1.1
Updated to work with Decal Alpha 8
Added support for the Vissidal island Deep in the default 'HandIns.xml' file. - V1.0.0.4
Added a 'Reset' button to clear it if it gets stuck.
Added gambling bosses into the stats (This should have been in there already, I just forgot about it).
Added handing in Vapor hearts to Trophy Smiths. - V1.0.0.3
Moved the xml file that tells it what to hand in to who to an external file rather than an embedded resource, which basically means users can add their own hand-ins for whatever they need, if they know how to edit an XML file. - V1.0.0.2
Fixed a couple of omissions & errors in the items it will hand to collectors. - V1.0.0.1
Fixed a minor bug that made it a bit overzealous squelching 'You give' messages when you weren't handing stuff in or gambling at the time.
Added support for the Mnemosyne collectors in Tufa, as well as handing in Obsidian and Vapor Golem hearts to stone collectors.
Obsidian Hearts and Lucky Gold Letters are now included in the 'Don't hand these in' box by default, as they're more useful for making keys, and buying a mansion. These can easily be removed if you'd really rather just have the xp & cash. - V1.0.0.0
Initial version.
To use, simply stand close to a gamesmaster or collector and click on the appropriate button. The Mnemosyne collectors near Samsur are considered collectors for this purpose.
You can optionally exclude specific items from being handed in by adding them to the text box on the 'Options' tab. You must put the full, exact name of the items. It doesn't matter how you separate them if there's more than one, as long as the full name of each is in there somewhere. e.g. 'A Lucky Gold Letter;Diamond Heart' or 'Swamp Stone,Sclavus Tongue' are both valid.
If any collectors don't collect anything you think they should, drop me an email, and I'll make sure it's added in the next version, or you can try editing the XML file yourself.
Before editing the XML file to add new handins, take a good look at it to get an idea of how to add to it. Don't touch anything within the <gamesmasters> element, that's pretty much fixed, and you really don't need to touch it.
All you really need to know about the <collector> element is that the 'name' property must contain the exact name of the NPC.
Each <collects> element must have four properties:
- 'item' : The exact name of the item that this collector accepts.
- 'response' : This can only be 'give' or 'tell', to indicate that you need to wait for either an item, or a tell from the NPC. This MUST be the last item or response you get from the NPC, otherwise it'll try to hand in the next item too early.
- 'detail' : This specifies exactly what to wait for from the npc, either the exact text of the last thing the NPC tells you, or the exact name of the last item they hand you.
- 'returned' : This is the number of pack slots that any items you get back will take up, which it uses to make sure it'll have enough pack space before handing something in. It is NOT the total number of items- if you get handed one stack of 2 Gems of Stillness for example, that would be '1'. If you get them in two separate stacks of one each, thats '2'.
The original XML file that comes with it is here if you mess it up. I've NO idea how the plugin will react if you give it a duff XML file, I didn't put any error checking in as it originally wasn't editable by the user, so be careful with it.
Known issue: Sometimes it doesn't recognize a collector or gamesmaster. Usually logging right out to desktop and back in again should resolve this. This is caused by a known glitch in Decal, and should be fixed soon.
Also, it doesn't show you how many pack dolls it's going to hand in when gambling with a boss. I'll fix that in a future version at some point, but it's not that important, it'll still hand them all in.